The video game industry is experiencing its golden age. There are thousands of ways to approach them, from a smartphone to a PC or a desktop game console. Video games are everywhere, including in online casinos (for example, in the themes of some slots). But are video games an art? And if so, is it a first-rate art?
The debate about video games being considered art has intensified over the years. As video game technology evolves, games are now celebrated for their creativity, storytelling, and immersive experiences. This growing respect for games parallels the rise of esports and betting on major gaming events. Discover the secrets to betting success in the gaming world, as fans now enjoy betting on their favorite video games like traditional sports.
There are video games and video games: The case of online casinos
Not all forms of entertainment are equally profound. Leisure is generally frowned upon because it is considered unproductive, but it can be very valuable. Furthermore, even if it is unproductive, offering it is not exempt from work and thoroughness. And there is nothing wrong with that, because playing the highest quality online slots will not be accessing artistic manifestations, but it is immersing yourself in an unrepeatable atmosphere!
Because, after all, this gaming option does not give up artistic work. There is even a cultural contribution, since many slots are set, among other things, in movies or historical moments. This only makes the gambling industry greater. So do the soundtracks, which thanks to the large software providers that develop the games for online casinos in Chile and other regions, provide the most catchy and attractive compositions.
How does society see the world of video games?
Many governments have included the video game industry in the world of culture. For example, in Spain, this began to be considered part of it from 2009. That the institutions are in favor of them will mean that, little by little, the entire social fabric gives them the importance they have. Can a song by Charly García or Las Meninas by Velázquez be compared to a AAA title? Yes, and without so much production brilliance, just take a look at legendary options such as, for example, Monkey Island.
Because a video game combines many arts in one and can border on excellence in each of them. There is aesthetics through drawing, cinematics, music, script... The latter, for example, can be very complex or, in its simplicity, very well worked. We have examples of all kinds, from the Final Fantasy saga, through Broken Sword or more recent titles, such as, for example, Read Dead Redemption. Ridiculing them, therefore, is not fair even if, as in everything, there are more superficial options.
Video games are a reflection of society and are also capable of opening new paths
Like a good book or a film that makes you think, video games not only collect the consolidated values in our society, but can go a step further. What's more, in many titles there is victory and defeat, something that also manifests itself in our daily lives in all areas of life. A concept that, in video games, has grown so much that it has even become professionalized. It is enough to see how the world of e-sports has grown in the last decade, with users competing in prestigious international tournaments.
Likewise, video games allow us to delve into issues of great social importance, such as, for example, emotional suffering or sexual identity. With titles such as Essays of Empathy or The Longest Road on Earth, this is not only achieved, but also complete entertainment is made available to players. The thematic variety and the script work, therefore, demonstrate that video games can perfectly be a respected art, and that, in fact, many titles are (not everything is FIFA or NBA 2k).
Milestones that lead video games to be considered a respectable art
Beyond the recognition of the Spanish Government in 2009, in which video games were included in the cultural section, other events have gradually permeated society to accept this industry as an artistic manifestation:
- One of the first approaches to the video game industry as art occurred at the end of the 80s, when several museums collected old titles to make a retrospective.
- Before Spain, the Government of France, specifically in 2006, was the first to consider video games as an artistic expression, as a legitimate cultural asset that must be protected.
- In 2011, the United States did its bit when the National Endowment for the Arts began to promote the idea of video games as something artistic by expanding the projects it supported.
- In the same year (2011), the Supreme Court of the United States made it clear in a ruling that video games have their own artistic discourse, and should therefore be treated or protected as such.
- In 2018, the German government joined the states that recognise the video game industry as an art form.
Yes, that last bit of information is correct. Less than five years have passed since a power like Germany recognised that video games are art. So there is still a long way to go and it may take a whole generation for the industry to be taken seriously. However, it is also clear that in recent decades the image of productions in this sector has improved enormously.
As video games continue to evolve, they are gaining recognition as an art form. Similar to the long-standing tradition of card games on the high seas, both gaming and card games provide rich entertainment experiences. Learn about - https://iddaalihaber.com/news/the-tradition-of-card-games-as-a-form-of-entertainment-on-the-high-seas.html the tradition of card games as a form of entertainment on the high seas and how they have shaped the cultural landscape of gaming and entertainment.