Deadlock Active Items Guide: The Buttons That Win Fights (2026)
Last updated: June 3, 2026
Most of your build is passive stats, but the items that actually win fights are the active ones — the clickable buttons that blink you onto a target, shrug off a stun, or interrupt a game-ending ultimate. Knowing which actives to own and when to press them is a bigger skill jump than most players realize. The shop in the Deadlock game has a clean set of them, and they map almost perfectly onto Dota's classics.
Deadlock.ioQuick answer: Active items are your clickable game-changers, bound to the Z/X/C/V slots. Every player should own three: a save (Unstoppable), an escape (Warp Stone), and an interrupt (Knockdown).
The key active items
| Item | What it does | Dota 2 analogue |
|---|---|---|
| Immunity to stun, silence, sleep, root, disarm | Black King Bar | |
| Teleport to an enemy ( slow/disarm) | Blink Dagger (offensive) | |
| Teleport a short distance ahead | Blink Dagger (escape) | |
| Go untargetable & invulnerable briefly | Eul's / Ghost Scepter | |
| Immune to bullets for a few seconds | BKB (vs right-clicks) | |
| Cleanse shield an ally | Glimmer / Force Staff save | |
| Delayed targeted stun (great anti-air) | Sheepstick-lite / bash | |
| Reset all your ability cooldowns | Refresher Orb |
How to bind & use them
When you buy an active, the game asks you to assign it to a slot — the default keys are the Z, X, C, V row, rebindable in Settings. Put your most important panic button on the key you can hit fastest (many players use mouse side-buttons for a save).
Own one of each
- A save (anti-CC): Unstoppable — your get-out-of-a-stun button. (Dispel Magic on a budget.)
- An escape/mobility: Warp Stone — cheap, low cooldown, almost always good.
- An interrupt: Knockdown — cancel a channeled ultimate like Seven's Storm Cloud or Haze's Bullet Dance.
Passive stats keep you alive; actives win the actual fight. Always leave souls for at least one.